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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / UnityEngine.TestRunner / NUnitExtensions / IStateSerializer.cs
using System;

namespace UnityEngine.TestTools.NUnitExtensions
{
    internal interface IStateSerializer
    {
        ScriptableObject RestoreScriptableObjectInstance();
        void RestoreClassFromJson(ref object instance);
        bool CanRestoreFromJson(Type requestedType);
        bool CanRestoreFromScriptableObject(Type requestedType);
    }
}